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Oct 8, 2008
the most difficult MMORPG

WoW is currently the most difficult MMORPG I'm aware of in which to RP a profession-based character, simply because the game does indeed force players into adventuring. Difficult, yes, but still not impossible to do so. There are 13 professions and secondary skills available, outnumbering the nine classes, and that fact mixed with some imagination makes for ample opportunity. Playing a non-adventure WoW character means that you must find other ways of retrieving the materials needed for your profession. The first place to look is, of course, the Auction House. If you're like me, and you know the AH to be nothing short of the legalized extortion that it is, you too probably stay far away from it. Excepting cases of extreme roleplaying need or desire, I stay out of the place, preferring to do business with other roleplayers or NPC shopkeepers.

I could long lament about how none of the MMORPGs I know of have the perfect balance between adventuring and secondary skills. Instead, I have examples from three different MMORPGs showing the way they do secondary skills, and some ways they could be made to be the focus of an RP character.

Starting with the most popular, WoW is really the game I think in drastic need of such a character. Probably more due to WoW Gold the sheer number of players, WoW is where I WoW Gold hear the outcry of "I'm bored!" more so than in any other MMORPG. That's not to WoW Gold say that the entire game wouldn't benefit if Blizzard made their next new character class, oh, let's name it the Artisan, a class focused on creating many types of unique items, or taking items already in game and upgrading them to be more powerful, or more useful. For instance, I'm hoping that player housing does indeed find its way into WoW. If and when this happens, the Artisan WoW Gold class is one I can see being of great use in creating furniture, artwork, tapestry, yard ornaments, anything that players may want to stock and decorate their houses with. The class would not be forced into venturing out into the wild in order to obtain their materials and tools of their trade, "forced" being the key word there.

That being said, the AH might just be a fine place for a profession-based character. Thinking of it as a secure warehouse, where the character keeps the most difficult to find and most valuable items that they don't wish to keep in their personal vaults, is quite alright. Just be prepared monetarily for the price and costs of the items within.
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Posted at 07:09 pm by at1340119

 

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